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![]() It is recommended that developers always set up their teams manually and not rely on this behavior. ![]() This behavior does not occur when spawns are created in-game using a Script or if the properties of the SpawnLocation are changed after already being added. Note if a SpawnLocation is added to the Workspace in Studio with SpawnLocation/Neutral set to false a Team will be created corresponding to SpawnLocation/TeamColor if it does not already exist. In this case, only the first Team should have Team/AutoAssignable set to true, else players will not start at the first checkpoint. SpawnLocations can be used as checkpoints, such as in an obstacle course, using the SpawnLocation/AllowTeamChangeOnTouch property, so that when a player touches it, they will change teams to the SpawnLocation’s team. They also control how ForceField|ForceFields are set up for newly-spawned players. They can be configured to allow only certain players to use each spawn, using Team|Teams. ![]() SpawnLocations, or “spawns” determine where a Player respawns when they die.
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